Bidule allows you to create your own live music-making environment, inserting audio and MIDI devices, ReWire Devices, AU and VST instruments and plugins. Patching them anyway you like, in realtime, while it plays.
Bidule is a cross-platform application that is gaining recognition world-wide as the new standard in modular music software.
Bidule is available for both Windows and Mac OS X. Bidule is used by thousands of musicians worldwide Bidulists from the all over the world have gathered on the forums at the Plogue Web site to get their questions about Bidule answered, as well as share their music and Bidule inventions.
Connect VST/AU plugins and Bidule groups to your favourite ReWire-capable sequencer!
It`s easy to host any arrangement or layering of virtual instruments in Bidule, and connect these to a ReWi re-capable sequencer application. Bidule can even synchronize plugins with the sequencer`s tempo.
Mix multichannel audio files offline or online, for complex ambisonic / surround mixes!
Bidule can play and record multichannel audio files of up to 32 channels. These files can be manipulated in real-time (with multichannel audio hardware), or you can use Bidule`s offline mode to render ambisonic audio files at much faster speeds.
Create unique textures using our spectral manipulation tools!
Transform audio in the spectral domain, with Bidule`s FFT modules. Time domain audio is split into two types of data, frequencies and magnitudes, which can be manipulated using a wide variety of spectral bidules.
Here are some key features of "Bidule":
· Realtime Audio/MIDI/Spectral processing
· Completely modular architecture
· Runs as VST/AU plug-in or standalone
· Runs as ReWire mixer or device
· Runs as OSC client and server
· VST/AU instruments and effects hosting
· Building blocks for FX/inst creation
· More than a 100 ready-to-use modules
· Supports multiple tempos at once
· Inter-module parameter linking
· Zoomable OpenGL-based canvas
· Multi-channel audio file streaming
· ASIO/CoreAudio low-latency support
· Offline mode (rendering) available
· Uses 32-bit precision throughout
· Online catalog of ready-made groups
Requirements:
· G4 class CPU (800 Mhz or better) for PowerPC Build
· Any Intel-based Mac for the Universal Binary Build
Limitations:
· This is a time limited demo. It will also show a pop-up each time you use the save function.
What`s New in This Release: [ read full changelog ]
· AU: some Cocoa-based UI did not display.