Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics.
A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs.
Mesa ties into several other open-source projects: the Direct Rendering Infrastructure and X.org to provide OpenGL support to users of Mac OS X, Linux, FreeBSD and other operating systems.
What`s New in This Release: [ read full changelog ]
· Fixed segfault when rendering to front buffer with DRI 1.
· Fixed swrast texture rectangle bug when wrap mode = GL_CLAMP_TO_BORDER and filter mode = GL_LINEAR. (bug 21461)
· Fixed texture object mem leak during context destruction.
· Fixed a state validation bug in glCopyTex[Sub]Image()
· Fixed some i965 GLSL bugs.
· Fixed an R300 driver texture object bad memory reference.